- Home
- Teilnehmenden Homepage
- Kursangebote
- Aktuelles Kursprogramm
- Betriebssysteme, Programmieren
- Python: Automatisierung, Web-Scraping, Bildbearbeitung
- Digitale Selbstverteidigung: Einführung in die IT-Sicherheit für Anwender:innen
- Linux: Bash Workshop (TheAlternative.ch)
- Linux: Introduction to Open Source Software (TheAlternative.ch)
- Python: Machine Learning for Beginners
- Git: Continuous Integration und Deployment in GitLab@UZH
- Python: Basics
- Python: Intermediate
- Microsoft Power Automate: Digitalisierung erster Prozesse
- Science IT: Linux Command Line
- Bildbearbeitung, Illustration und Präsentation
- Collaboration, Social Media und Webpublishing
- CMS: Barrierefreie Webseiten erstellen
- Social Media und Wissenschaftskommunikation
- Bilder für den Webauftritt
- CMS-Einführung Magnolia
- Erstellen und Publizieren von Webseiten
- JavaScript: Grundlagen
- Microsoft Planner: Aufgabenmanagement mit Kanban
- UZH365: Erstellen Sie mit SharePoint Webpages, Bibliotheken und Lists ein Intranet
- UZH365: Grundlagen der Zusammenarbeit in der Cloud
- UZH365: Effektive Kommunikation mit Teams Telefonie
- UZH365: Microsoft Outlook (im Web) Grundlagen
- UZH365: Outlook Desktop Productivity Training
- UZH365: SharePoint Grundlagen
- TOPdesk: Hands-on Essentials
- Data Science
- QGIS: Räumliche Datenanalyse und Kartenerstellung
- Python: Introduction to Natural Language Processing (NLP)
- Python: For the Digital Humanities
- Einführungskurs in das Statistikpaket SPSS
- Introduction to Programming with MATLAB
- Python: Data Analysis Essentials
- R: Basic Introduction
- Qualitative Datenanalyse mit MAXQDA
- R: Crash Course in Statistics using R
- R: Reporting using Quarto & R Markdown
- R: tidyverse for Data Science
- UZH365: Datenanalyse und Visualisierung mit PowerBI
- Datenbanken, Tabellenkalkulation
- E-Learning & Examination
- OLAT: Für Kursautor:innen
- OLAT 6: Neue Funktionen und Kursbausteine
- Inspera: Kurzeinblick für Prüfungsadministrator:innen
- Inspera: Für Neueinsteigende
- Inspera: Für Fortgeschrittene
- Kaltura: Videos für die UZH produzieren, interaktiv gestalten und publizieren
- KlickerUZH: Introduction and Didactic Use Cases
- Scientific Computing
- Textverarbeitung, Publishing
- Wissensmanagement
- UZH365: Digitale Kommunikation und Zusammenarbeit
- IT Kurse von weiteren Organisationseinheiten der UZH
- Lunchveranstaltungen
- Kursraum-Informationen
KlickerUZH: Introduction and Didactic Use Cases
Have you ever felt the need for more interaction in your classroom? In this hands-on course, you will not only familiarize yourself with the functionalities of the audience interaction platform KlickerUZH, but also learn how to use the tool effectively in different didactic use cases. In addition to working with questions, courses, and operating the user interface, you will gain insights into the students' perspective. You will discover how KlickerUZH can not only enrich your lectures, but also promote the active participation and understanding of your students in the long term and outside of the classroom. You will also understand how to get insights from your learners by applying learning analytics metrics available within KlickerUZH.
In large lectures, reaching and interacting with all students or identifying gaps in knowledge often pose significant challenges. This is where KlickerUZH comes in: By asking targeted questions in the form of a live quiz or by giving students the opportunity to ask questions and provide feedback through Live Q&A, it not only ensures that lessons are comprehensible, but also directly identifies where there is a need to catch up. Beyond the classroom, KlickerUZH supports asynchronous learning by delivering content in small, easily digestible portions as part of microlearning and practice quiz activities. The incorporation of gamification elements, such as points, rankings, and achievements, adds a motivational and playful dimension to the learning experience across all activities and an entire course.
Allgemeine Informationen
Dauer | 2.5 hours |
---|
- Introduction to the KlickerUZH platform and its main use cases and functionalities (questions, quizzes, courses, gamification, learning analytics).
- Interactive exercises to effectively create and integrate quizzes and interactive activities in different teaching scenarios.
- Practical exercises to understand the student's perspective and possibilities when interacting with KlickerUZH activities as a student.
- Discussion and input on how to integrate KlickerUZH gamification elements and learning analytics in an academic context.
- Access to a laptop and a smartphone with an internet connection (to test the learning environment both as a lecturer and a student).
- A Switch Edu-ID that has been linked with the UZH account (https://eduid.uzh.ch/linking/).
- know the 5 types of activities in KlickerUZH (Live Quiz, Live Q&A, Microlearning, Practice Quiz/Flashcards and Group Activity) and their areas of application.
- know how to manage content (e.g. questions, activities, and courses) within KlickerUZH.
- be able to effectively integrate KlickerUZH into your lecture and know how to integrate it into your OLAT course.
- understand how the gamification elements of KlickerUZH can be used to increase student engagement.
- understand what learning analytics can tell you about the learning progress of your class and how it can help students visualize their progress.
- KlickerUZH platform – www.klicker.uzh.ch
- KlickerUZH use cases/documentation - www.klicker.uzh.ch/use_cases
- KlickerUZH teaching interaction community for further exchange - community.klicker.uzh.ch
- OLAT & KlickerUZH Demo Course – www.klicker.uzh.ch/olat_demo
- Introduction: What does the KlickerUZH do and what is unique about it? What are the main didactic use cases?
- Live Quiz and Live Q&A: Manage a gamified live quiz with questions and Live Q&A and participate from a student perspective.
- Asynchronous Learning Activities: Get to know the asynchronous activities of KlickerUZH (Microlearning, Practice Quiz and Flashcards, Group Activities).
- Further Topics, Tips & Tricks: Gamification Concept, Learning Analytics, Integration with OLAT, Integration of Results in Microsoft PowerPoint, Control Application, and more.
Kursdaten
Code | Referierende | Daten | Plätze frei | Ort | |
---|---|---|---|---|---|
FS25-AKU1 |
Schläfli Roland Schlapbach Julius |
07.02.2025
(09:00 - 11:30 Uhr)
|
20 | Universität Zürich Zentrum | zur Anmeldung |